/*File: Fader.jsAbstract: JavaScript logic for one-off and transitional fades of DOM elements Version: 1.0© Copyright 2005 Apple Computer, Inc. All rights reserved.IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms.  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Parameters: * - element: The element to fade in or out * - callback: A function that will be called when a fade is complete * - fadeTime: How long (in ms) the fade should take (see setFadeTime()) */function Fader (element, callback, fadeTime) {	this.element = element;	this.startTime = 0;	this.timer = null;		this.doneNotification = callback;		// Initialize for a fade-in; these values will be reset by the fadeIn/fadeOut functions	this.fadingIn = false;	this.now = 0.0;	this.from = 0.0;	this.to = 1.0;		this.setFadeTime(fadeTime);}/*  * Prototype method declarations; call these methods as  * nameOfFaderInstance.methodName(); */Fader.prototype.fadeOut = function () {/*  Internet Explorer does not recognize the opacity attribute. In those cases, instead	of toggling between opacity = 0 and opacity = 1, we will toggle between visibility = "hidden"	and visibility = "visible". Instead of the 1/2 second fade, the picture will snap into and	out of sight instantly. This logic added by Eric.    */	if (navigator.appName == "Microsoft Internet Explorer") {    		this.element.style.visibility = 'hidden';		return;	}	if (this.fadingIn) {		this.startFade(this.now, 0.0);		this.fadingIn = false;	}}Fader.prototype.fadeIn = function () {	if (navigator.appName == "Microsoft Internet Explorer") {  		this.element.style.visibility = 'visible';		return;	}	if (!this.fadingIn) {		this.startFade(this.now, 1.0);		this.fadingIn = true;	}}Fader.prototype.startFade = function (newFrom, newTo) {	this.from = newFrom;	this.to = newTo;		this.startTime = (new Date).getTime() - 13; // set it back one frame	if (this.timer != null) {		clearInterval(this.timer);		this.timer = null;	}		// Must store "this" in a local variable to call an object method in 	// a setInterval timer; this correctly binds the call to the current Fader	// object when the timer moves out of the scope of startFade()	//	// Without such incapsulation, "this" would evaluate to the window object 	// when the call was finally made by the timer	var localThis = this;	this.timer = setInterval (function() { localThis.tick() }, 13);}/* * Setter function for fade duration (floored at 250ms) */Fader.prototype.setFadeTime  = function (fadeTime) {	this.fadeTime = fadeTime > 250 ? fadeTime : 250;}/* * tick does all the incremental work * * Every time this is hit by the timer, we calculate and apply * a new opacity value on our target element; eventually this will hit 1 (on * fade-in) or 0 (on fade-out) */Fader.prototype.tick = function () {		var T;	var ease;	var time = (new Date).getTime();		// Calculate the time delta since the fade started	T = limit_3(time-this.startTime, 0, this.fadeTime);		// The fade is over -- clear the timer, making this the last iteration	if (T >= this.fadeTime) {		clearInterval (this.timer);		this.timer = null;		this.now = this.to;		// invoke our callback, if one was set.		if (this.doneNotification) {			var localThis = this;			setTimeout(function() { localThis.doneNotification(); }, 0);		}	} else {		ease = 0.5 - (0.5 * Math.cos(Math.PI * T / this.fadeTime));		this.now = computeNextFloat (this.from, this.to, ease);	}		// Set the opacity of the fading element; over repeated ticks, this.now will	// go up (fade in) or down (fade out)	this.element.style.opacity = this.now;} /* * support functions for tick operation */function limit_3 (a, b, c) {    return a < b ? b : (a > c ? c : a);}function computeNextFloat (from, to, ease) {    return from + (to - from) * ease;}// End Fader object definition/* ********************************************************************** * TransitionFader object fades between 2 of x number of DOM elements * ********************************************************************** */ /* * TransitionFader constructor.  Parameters: * - elements: Should be an array; use Fader object to fade a single element in/out * - fadeTime: How long (in ms) the fades should take * - inDelay: Pause (in ms) between transition fades (see setFadeDelay()) * * As with Fader, all the methods should be called through an instance variable */function TransitionFader (elements, fadeTime, inDelay) {	// Create two fader objects: incoming and outgoing	// Set prepNextFade as a callback for one of the faders, so we can cycle	// through the elements array as a fade completes	var localThis = this;	this.inFader = new Fader(elements[0], function() { localThis.prepNextFade(); }, fadeTime);	this.outFader = new Fader(null, null, fadeTime);		// All the elements we wish to transition between	// We do two at a time (one in / one out), but we can move through 	// an array of any size (see prepNextFade()).	this.elements = elements;	this.currentIndex = 0;	this.setFadeDelay(inDelay);		this.paused = false;	this.interrupted = false;}TransitionFader.prototype.start = function () {	this.inFader.fadeIn();}TransitionFader.prototype.prepNextFade = function () {	// Before swapping the faders, make sure the element on its way out	// is completely gone; we do this in case the in and out Faders get	// too far out of sync (since this callback is only tied to inFader)	if (this.outFader.element) {		this.outFader.element.style.opacity = 0;	}		// Swap the faders around; the element that was just faded in	// will now be faded out	var temp = this.outFader;	this.outFader = this.inFader;	this.inFader = temp;			// Select a new element to be faded in.	this.currentIndex = (this.currentIndex + 1) % this.elements.length;	this.inFader.element = this.elements[this.currentIndex];	// Queue up the next transition using the delay property	var localThis = this;	window.setTimeout(function() { localThis.fade(); }, this.delay);}/* * Do the fades * * We check the paused flag in case the delayed call from prepNextFade was * already in place before paused was set to true: if so, we postpone the fade * and set the interrupted flag (see resume()) */TransitionFader.prototype.fade = function () {	if (this.paused) {		this.interrupted = true;		return;	}	this.inFader.fadeIn();	this.outFader.fadeOut();	this.fading = true;}TransitionFader.prototype.getFadeTime = function () {	return this.inFader.fadeTime;}TransitionFader.prototype.setFadeTime = function (newFadeTime) {	this.inFader.setFadeTime(newFadeTime);	this.outFader.setFadeTime(newFadeTime);}/* * Setter for the delay between fades (floored at 500ms) */TransitionFader.prototype.setFadeDelay = function (inDelay) {	this.delay = inDelay > 500 ? inDelay : 500;}/* *	Set the paused flag, so the transition timer stops the next time it is hit */TransitionFader.prototype.pause = function () {	this.paused = true;}/* * If we are in the middle of a fade, setting paused to false will allow * the timers to continue as usual; iff a fade was postponed, we need to  * explicitly kick things off again */TransitionFader.prototype.resume = function () {	this.paused = false;	if (this.interrupted) {		this.interrupted = false;		this.fade();	}}
